You can drive particles and ExplosiaFX simulations with Splines, Object Tangents or Normals, and use the Cinema 4D noises to art direct your own custom turbulence. Our velocity field generator, xpFlowField lets you create custom velocity field effects. It fully supports particle groups and the Question and Action system allowing you to create stunning transitions in combination with the other VFX modules. However, it can be used on any simulated growth system. XpInfectio simulates growth patterns it’s modelled on the idea of an infection spreading from one particle to another. Full Object and Particle Color Support enables you to create Fire and Smoke from xpFluidFX and xpClothFX. Emit particles to paint the shape of the explosion, take full control over heat, fuel, smoke and velocity channels. With xpShatter you can choose between volume and surface-only shattering, giving you many options for geometric dissection.Įndless possibilities with Emission Control, emit Smoke and Fire from geometry with texture support. XpShatter provides full control over slicing your models into precise pieces by allowing the use of multiple shatter sources such as Curves, Primitives, Custom Geometry and Particles. This will lets you to create a wide range of fire and smoke effects from a small candle fire to large scale explosions. A high amount of vorticity will amplify the “curly” features in the fluid. The Vorticity feature of ExplosiaFX enables you to add fine details to your simulations. OpenVDB enables you to entirely art direct meshes you can take total control of your artwork. With a streamlined workflow for meshing using our filtering system, you can layer up your effects, generate smooth flowing surfaces, re-mesh geometry objects or create complex models. Our industry-standard particle meshing, the powerful OpenVDB framework. Control the minimum and maximum radii of the packed circles and use the separation parameter to give your particles space. It controls the particle radius and emission point, avoiding overlap. XpCirclePacker enables you to emit particles while dynamically avoiding intersections. Render as particles or create custom geometry using our OpenVDB mesher. Dynamic Objects can be controlled and art-directed using X-Particles Emitters, Modifiers, Questions & Actions and Data Mapping.Ĭreate physically accurate sand and snow effects with our xpFluidFX Granular solver. The xpDynamics tag is fully integrated into the X-Particles system and works with Fluids, Smoke, Fire and Constraints. Bring your simulations to life with easy to use tools for everything from particle life, size, age, color and much more. X-Particles uses a unique system of Questions and Actions giving you full control over your particle simulations without the need for XPresso or Cinema 4D’s native particle system. Streamlined workflow for meshing using our filtering system, means you can layer up your effects, generate smooth flowing surfaces, re-mesh geometry objects or create complex models. Use the Data Mapping tab in each X-Particles modifier to access particle attributes like texture, brightness, speed or temperature, giving a totally new level of control. And it’s fully compatible with many existing particle modifiers, object deformers, Mograph effectors, Hair module, native Thinking Particles, and works well with the dynamics system.įully exchange, manipulate and combine particle data from every place within X-Particles. X-Particles can be perfectly integrated with Cinema 4D as if it were part of it. In X-Particles, designers can easily switch between dynamic graphics and VFX in a unified system. It does not need the original particle system of Cinema 4D or other third-party modules such as Xpresso and thinkingParticles. It is considered as an important part of the artist toolkit, also one of the essential plugins for Cinema 4D, which can meet all your particle effects needs, including cloth, smoke, fire, fluids, grains and dynamics.Īs currently the most comprehensive and advanced particle simulation and rendering plug-in, X-Particles uses a unique “Questions and Actions” rule system, can completely control all aspects of particle simulation flow line, and accurately control almost all parameters of particles. X-Particles is a very powerful and fully-functional particle and VFX system plug-in specially made for Cinema 4D, developed by INSYDIUM from England.
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